If you have a Mac, you can forget about the Oculus Rift VR headset

Apple's Macs come with GPUs that aren't powerful enough to be capable of supporting virtual reality software, says Palmer Luckey, founder of Oculus.

As per Luckey, even the most advanced Mac doesn't match up to the recommended specifications required to flawlessly run the Oculus Rift VR system. However, if Apple starts churning out more capable Macs, he will surely support them on the software side.

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“It just boils down to the fact that Apple doesn’t prioritise high-end GPUs. You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700s, and it still doesn’t match our recommended spec," he said to Shack News during an Xbox press event.

"If they prioritised higher-end GPUs like they used to for a while back in the day, we’d love to support Mac, but right now there’s just not a single machine out there that supports it, so even if we could support it on the software side, there’s just no audience of people who could run the vast majority of software out there,” he added.

Modern GPUs need to support frame rates of around 90 frames per second to be able to run VR software, but a majority of laptops only support up to 30 fps. Only powerful GPUs like Nvidia GeForce 970 or AMD Radeon 290 are capable of running VR software like the one in the Oculus Rift.

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If the frame rate is lower than 90 fps, then the pixels take longer to adjust to the movement of your head, thus causing an inconsistency between what you see and how your head moves, leading to users suffering from nausea.

Oculus Rift will go on sale in March and will retails for $599 in the United States and around £499 in the UK. The system will come with a light frame, a headset with OLED display and attached headphones with 3D audio and will feature 360-degree head tracking and expanded positional tracking capabilities.

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Oculus Rift also supports augmented and virtual reality in all light conditions, indoors or outdoors. Also included are finger tracking capabilities on the Rift's Touch controllers. This may apply to gestures like pointing, making a finger gun and the quintessential thumbs up.

To use the Rift, you need to basically wear the headset to be able to view virtual reality movies or to play games which have been configured as per the gadget's specifications. The lighter weight as well as better ergonomics of the gadget ensures that you won't have to hold on to the gadget with your hands which playing it.

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